Quake Level Design (2019)
Solo Project
3D Level Design
Time: 1 week
OVERVIEW
Using the Trenchbroom Level Editor, I created a level for Quake that makes use of the lightning gun to light up the level which is otherwise in almost complete darkness, save for the few weapon pickup spots. The main idea was to play with the idea of 'Affordances' or links between action and consequence that players develop. My affordance, was red light with gun = danger. Whereas even though the rest of the level is in darkness, the player is quite safe until they pick up a gun. However, you need the gun to see where you're going. But once the gun is picked up, chaos ensues.
I also played with rhythm, lighting and framing to create a level which I call 'The Church of No Return." The player enter's a long corridor that seems to have no end. Only by shooting the explosive boxes that layer the tunnel, while staying safe from the resulting explosion, can the player escape.
The player then enters the main church. The base textures don't look so good, so I focused on creating interesting stained glass style interiors with a combination of point, spot and strobe lighting effects.
Walking down into the crypts you discover the secret that the church had been hiding all this time. A time machine.
In a neon soaked room, three medieval knights rush at you, swords drawn.